After the introduction of ΔT computations to Stellarium, there has been a sequence of bugs “fixed” like this. In other words, some piece of code needs the time, uses the ΔT corrected time, then subtracts the correction, because it doesn’t need it. (Do I need to spell out the obvious solution?)
This pattern has repeated at least three times by now. It is one of the reasons I’m often wondering why I’m still involved with this project.
(Oh, and if I see another incomplete URL in the commit message instead of a bug report or a proper explanation… :evil:)